Game Development: Starting by Healing the Players

Game Development: Starting by Healing the Players
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Game Development: Starting by Healing the Players

Ongoing
Novel ID : 465
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Words: 26.5k
Chapters: 20

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Translated from Chinese
Original Title: 游戏制作:从治愈玩家开始
Original Author: 喝一杯红酒
Raw Chapters: 917
Raw Status: Ongoing

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Summary:

After transmigrating to a parallel world, Chen Xu is delighted to discover that many of the legendary games from his previous life simply don't exist here. Just as he's ready to make a name for himself, he awakens the Emotion Collection System. The system allows him to grow stronger by collecting the emotions of players who experience his games—joy, sadness, excitement, fear, anger, and more. But there's one thing he just can't understand. Why is it so much easier to earn resentment than happiness? Staring at the mountain of points pouring in, Chen Xu is completely baffled. And so, his career as a game designer gradually takes a... rather questionable turn. In Undertale, countless players slam their desks in frustration: "Wait- the game was playing me?!" In Outlast, terrified players scream: "The locker moved! I'm done! I'm not playing anymore!" In Dark Souls, players begin their journey full of excitement... Only to end up yelling: "Get lost! Just leave! Take your First Flame and go! Leave the Fire Keeper behind—we don't want to link the fire anymore!" In Call of Duty, Soap, Roach, and Ghost fall in battle. In Final Fantasy VII, Zack dies, and Aerith is struck down. In Red Dead Redemption, Arthur and John are betrayed. Players around the world collectively lose their minds: "Damn you, Chen Xu! Can't you be nice to your protagonists for once?!" When a reporter asks him how he feels about the endless criticism from players, Chen Xu simply smiles. "Criticism? What criticism?" "This is the passionate encouragement of gamers around the world." "This is love." "Thank you, everyone. I'll continue working even harder!"

Game Development: Starting by Healing the Players